Akio Sakamoto, Chief Technology Officer for Kojima Productions, has revealed why the company opted for the Decima Engine when making Death Stranding and its sequel. Speaking with Automaton, ...
We now know Guerrilla's bespoke upscaling technology is named Pico, and that it was employed for DS2 and is an option for players of the upcoming PC version. Notably, this tech is ...
Decima engine's Pico, AKA Progressive Image Compositor, will be available on PC for the first time, on Death Stranding 2.
Chief technical officer at Kojima Productions, Akio Sakamoto, has explained why the studio chose to adopt the less popular Decima game engine for Death Stranding, despite it being "less immediately ...
Kojima Productions utilises the Decima game engine to produce the Death Stranding games, and the studio has achieved some astounding results across both titles. Decima is an engine built by Guerrilla ...
Decima empowers us to achieve a range of goals that would be challenging to realize through other means.